
It takes a lot more time to get the super units on the field, but the game can be stalled with five non-tech units, instead of the usual four. Similar to Tech decks, but the only tech units are the Avatar or Mammoth. Usually is played by deploying both harvesters. The goal is to stall the game for as long as possible and spend as little as possible to be able to afford the heavy hitting units. These decks rely on the Tech lab / Temple of Nod units to win the game.

Plays like a mid range deck, but if the game is stalling, the Tech unit is there to provide the firepower to win the late game. Laser Drones can be replaced with Shade, Militants with Cyberwheel and Phantom with Banshee.Ī five card aggro deck, that has a single Tech unit in it. Wheels can be replaced with Buggy, Laser Squad with Scavengers.

Strongarm can be replaced with Liang, Drone Swarm with Talon and Orca with Mohawk Gunship. Jackson can be replaced with Liang, Rhino with War Dogs, Hammerhead with Talon. These decks are built to be most effective in the middle game and put up a considerable fight against Tech units. Oxanna can be replaced with Seth, Phantom with Bansheeīanshee can be replaced with Stealth Tank, Oxanna with Jade. The Slingshot can be replaced with Pitbull Nod

The main weakness is Tech units, so delaying the Tech units by prioritizing charging the missile and harassing the harvesters is a sound tactic.ĭeck has two or more units, that are especially powerful when they function together. Units are somewhat cheap and can fight effectively on their own. Usually requiring a constant charging of the pads. Aggressive deck that are aimed at finishing the game as soon as possible.
